Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made Free Audiobook Download by Jason Schreier


Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made is an audiobook about the history of video games. It starts with a brief history of how video games are developed and how they were created by different companies before moving on to individual stories about various games that have been made.

"Video games are a constant source of development and frustration. The best ones take weeks or months to fully create, but when released they’re almost always finding themselves struggling for sales." This audiobook is about the many different stories that go into making a video game. From startups to the culture of gaming communities, this audiobook gives insight into how video games are made today. It's an interesting read for those interested in how gaming has evolved from humble beginnings to what it is today.

In his audiobook, Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made narrated by Ray Chase, Jason Schreier tells the story of video games and how they are made. He highlights many games from different developers who had to overcome difficulties such as deadlines, budgeting issues, crunch time, and more during the production of their games.

In this book, Jason Schreier takes readers on a journey through the history of video games. He begins with the first videogame being created over sixty years ago and then jumps to the present day.

Jason Schreier takes a fascinating journey into the world of video games as a medium and as a business. His book explores how games are made, starting in the earliest days of arcades to the contemporary world. He details how game-making is historically about creating something that commands a large audience, driven by "romance, the thrill of the chase, and storytelling." He also looks at how video games have evolved from being viewed as children's pastime to being considered an art form accepted by many people.

In his audiobook, Jason Schreier recounts the history of video games from a perspective that is unique to this medium. He begins by discussing how video games have provided an escape for people who were traditionally ostracized from other parts of society, such as women and children. Despite being relegated to the realm of "fun" in our culture, video games are an art form that are now recognized as an important cultural force. Schreier also describes how games were initially marketed in a similar fashion to movies, with publishers releasing new titles at regular intervals in order to gain consumer interest.

Published Date 2017-09-05
Duration 7 hours 59 minutes
Author Jason Schreier
Narrated Ray Chase
Reviews
(13 Reviews)
Abridged No
Is It Free? 30-days Free
Category Non-Fiction
Parent Category Hobbies & Games, Business Development

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