Press Reset: Ruin and Recovery in the Video Game Industry Free Audiobook Download by Jason Schreier

[Jason Schreier] has written another exciting, true story that provides compelling insight into the business side of the gaming industry. The author delves deep into how game designers create new titles and services to entice their ever-growing fan base and how those titles often fail to live up to the hype. With an honest take on the video game industry, this is a book for any lover of video games or business management books.

Video games have been one of the most influential entertainment industries for decades. Today, the industry is worth more than $100 billion dollars and is responsible for millions of jobs. Jason Schreier, a video game journalist and author, provides insight into the video game industry. He has provided informative reviews on Sony's PS4 and Microsoft's Xbox One as well as inventing a new category called "Brodie Awards" that awards poorly developed games with embarrassing or cringe-worthy endings.

Jason Schreier presents a chronicle of the history and rise of the video game industry, from its origins in the arcades, to its impact on culture, to its current struggles and revenue declines. There are interviews with major players like Shigeru Miyamoto, Business over Meaning's Jay David Bolter and the founders of World of Warcraft. The book follows an arc from the beginning where people were just playing for fun, all the way to where we are now where it's about money.

Press Reset: Ruin and Recovery in the Video Game Industry written by Jason Schreier is a journalistic account of how video game companies create games for mainstream audiences. Schreier was given access to the inner workings of Polygon, Kotaku, and other gaming organizations. The book discusses the rise of multiplayer gaming as well as topics like video game addiction and Gamergate.

In "Press Reset: Ruin and Recovery in the Video Game Industry," journalist, critic, and narrator Ray Chase tells the story of video games' rise to popularity and its subsequent fall from grace. The book is part history lesson, part horror story, and all cautionary tale. Chase starts by telling the reader about the industry's dark past--a time when games were struggling to compete with movies. However, things took a turn for the better when companies like Nintendo produced games that could be played at home (instead of being only limited to arcades). Now, as people are spending less time on consoles or PCs and more time on mobile devices like smartphones and tablets, it seems that this change has brought extreme shifts in consumer behavior.

Published Date 2021-05-11
Duration 8 hours 15 minutes
Author Jason Schreier
Narrated Ray Chase
(2 Reviews)
Abridged No
Is It Free? 30-days Free
Category Science & Technology
Parent Category Computers, Hobbies & Games, Business Development

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